I just came across a quote that is so good that I just could not not reblog it:
“I think the big thing missing from these games is a sense of adventure. [...]
Looking at the inspiration for our games, we can see how far things have gone off the rails in our quest to provide the streamlined experience. Frodo and Sam didn’t go kill spirits in the Dead Marshes to level up before heading into Mordor. Luke didn’t broadcast on /lfg before heading into Jabba’s palace to try to save his friends. Batman doesn’t have to go ‘defeat’ 500 more criminals to be able to buy and learn to throw a Batarang. Yet, these are the expected behaviors in a typical MMO.”
Source: What is missing in our games? by Psychochild








PvP
Socializing
Static Groups
Crafting

(10 votes, average: 4.5 out of 5)
October 12th, 2009 at 6:55 am
nice reposting., thanks for the share.
November 28th, 2009 at 10:48 pm
Thanks.
Some of these things (the /lfg for example) seem very hard to avoid in a true multi-player game.
It is interesting to think about how you avoid them in an MMO.. do away with leveling up all-together (like Hero Systems games on the tabletop), and limit the effects of gear as well? That would make said MMO more like a traditional video game in that respect, but you would still have to make a similar shift in the mechanics of grouping if you wanted the game to be interactive/cooperative.
And as always.. if you don’t have your players XP and gear grinding, what do you do to keep them down on the farm?
November 28th, 2009 at 10:52 pm
..meanwhile we sail past each on the DDO forums like ships in the obfuscated night..