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We’ve reached Alpha on our development work for Update 7 and now we enter the bug fixing phase. We’ll be fixing both Update 7 development bugs as well as existing (live) bugs and we’ll be doing this from now throughout the end of September.
I thought I’d list some of the fixes here, especially ones that are known issues and/or might be interesting to players. Mentioning them here means they’ve been fixed by a dev and passed on to QA for verification. There is always the chance QA finds something wrong with the fix, but if all goes well the fix will be in Update 7.
I’ll update this periodically.
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 Wednesday Aug 25
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Directionally targeted spells (projectiles and the like) will no longer fire in crazy directions when a target is very close to the caster (MadFloyd comments: Fireballs that fired directly upwards have been driving me nuts!)
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Repeating crossbows should be much more reliable in producing all three shots per load.
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Summoned monsters will now display their names in Party colors instead of monster colors.
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When resting, any negative level on you is removed and you get up with all the HP’s that you *should* have (factoring in Heal skill and how far down you were at the time)
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Monk Spell Resistance from Diamond Soul will now be reflected on your character sheet.
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Master’s Touch now works on longswords.
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Clerics will now remove curses if they are able, and if they are not able, they will know better than to try to heal a target immune to positive energy. Edit: Unfortunately, this fix is limited to hirelings.
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Monsters that do not attack players will now also not attack hirelings.
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Hirelings should no longer leave the party in the middle of a dungeon.
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Eldin Thestral, general guild vendor, has been instructed to lower his prices a bit (other guild vendors will also charge less for repairs as well).
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In Fathom the Depths, if the Treasure Guardian drops its key in an akward place, another copy of the key is now available on top of the platform.
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The Character Generation Ability screen will now update HP, SP, and Ki to reflect your ability choices
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 Thursday Aug 26                                                     Â
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Suulomades has been shamed into bringing his treasure into hard and elite modes of Tower of Despair. Horoth had to really yank the chain of command. There was much whimpering.
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Grazing hits now show up in the combat log.
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Bless, Prayer, Rage, and Recitation once again affect multiple targets.
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The two force based alchemical rituals will now function on randomly generated handwraps.
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Titan’s Grip no longer has a hidden attack speed debuff, and the description now (correctly) always says that it grants a +6 Psionic bonus to strength. (It’s always given a +6 bonus to strength, but at times didn’t say that.)Â
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Ioun Stones are now visible.Â
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Imploded Training Dummies now reappear after a moment. (As do those that were erased from existence.)
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A new recipe has been added to the Dragontouched Sovereign Altar to shatter a undesired Sovereign Rune into … something else. Any Sovereign Rune can be placed in the Altar with one Draconic Rune to activate this recipe. The Sovereign Rune will be destroyed, and Runes of some sort will be returned, but the recipe is unpredictable. Oh, and the runes are now identified.
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Small, Medium, and Large HP and SP Augment Gems will no longer cause Augment Slot Shrinkage upon expiring.
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Monsters with Epic Wards should no longer appear on non-Epic difficulty settings.Â
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A Radiant Servant’s Turn Undeads should now once again regenerate if they get feebleminded, or their maximum number of turn undeads change by other “indirect” means.        Â
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Hireling lag has been fixed (by Phax http://my.ddo.com/phax/2010/08/26/phaxs-fixes-hireling-lag/).
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Friday Aug 27Â
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Epic Shards, Seals, and Scrolls now drop appropriately throughout the Epic Sentinels line.
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Drop rates of items and tokens in the Sentinels series have been increased, and all of the sigils have been added to the special end reward list granted on every third completion of The Tide Turns.
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The temporary change “The Exclusive flag has been temporarily removed from the Epic Staff of Arcane Power.” has been reverted. The Epic Staff of Arcane Power has been set back to Exclusive as intended, and no longer destroys itself if augment crystals are removed from it in an Epic Altar.
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Augments can now be cleansed from red dragonscale armors, robes, and docents.
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Paralyzed or petrified monsters will no longer wander about if blinded.
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Thrown weapons no longer interfere with regular ranged weapon ammunition.
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Drop rates for items have been increased in the Inspired Quarter on Hard and Elite.
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Monday Aug 30th
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The Adventure Compendium should no longer be blank after logging in.
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Hirelings will now turn towards their targets when given certain commands that sometimes caused them to not do so automatically.
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You will no longer need to save vs Death Aura when in Pale Master’s undead form.
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Your own hirelings will no longer show “Hireling of …” under their name. They will now just show “Hireling”. Other players hirelings will still show “Hireling of …”.









PvP
Socializing
Raiding
Questing
Speed Runs

(60 votes, average: 4.9 out of 5)
August 25th, 2010 at 5:10 pm
Awesome news
August 25th, 2010 at 5:44 pm
Cool info Madfloyd.
Now get back to half-orcs and a new raid for Update 7!!!! Get them in! Go go go! (those are cheering Go’s - not commanding ones). I’ll let Fernando give the commanding ones since he gets paid to be the GO exec.
So update 9… Any chance on a pass on the real-timeness of the client/server interface given latency (or is that more Phax?). Things like:
-trying to hit monsters moving away where you ahve to be hitting in front of them for hit detection to go off.
-the fact that you can jump cast haste on yourself and the haste hits behind but not on you in some cases.
-casting arc’ed or targetted spells/abilities at enemies when things are in motion and the final resolution is that you’re now out of arc or distance even though you started in-arc/distance but lag/latency caused failure.
-ranged probably also has some issues here.
August 25th, 2010 at 5:50 pm
Thanks for the information. Love to see this kind of communication being restored.
August 25th, 2010 at 6:16 pm
I have to say…
Thank you
Thank you
Thank you
That is all
There were three things in there that specifically “bugged” me - Thanks for getting those cleared up!
August 25th, 2010 at 6:19 pm
*please* say that you’re hoping to get a fix for the AOE buff spells that no longer work on multiple targets within their area (e.g. Bless, Rage etc). Please? Just a confirmation that its being worked on and the *intention* is to get it into U7? I’ve not seen any comment on this at all since it started, v frustrating.
We just got someone to come back to the game. He’s subbing. He loves to play a cleric and his first time in a party at low level after coming back he casts Bless and we had to tell him ‘yeah, that doesn’t work at the moment. No idea when they’ll fix it’ which gave a really bad impression.
August 25th, 2010 at 6:21 pm
Dang it. I forgot to say:
First: thanks for posting this list, that’s a really good start and its appreciated, and second: thanks for reading my comment, whether it gets moderated and posted or not.
August 25th, 2010 at 6:25 pm
Looks like a good list, I hope there is more to come.
August 25th, 2010 at 9:12 pm
Any word on fixes for ToD Suulo chest, Epic TTT chest shards, Epic Last Stand chest Seals, and any others?
August 26th, 2010 at 11:58 am
Fireballs shooting straight up? Here I thought tha was just the fireworks spell…
August 26th, 2010 at 12:00 pm
I have to say I am so thrilled about these fixes! Thanks a lot for addressing them!
Now can we get our Rage, Prayer, and Recitation spells fixed to effect everyone in the party again?
PLEASE!!!!!!
-Jenna- Faithful V.I.P.
August 26th, 2010 at 12:11 pm
You da bomb. (The rest of the team too).
August 26th, 2010 at 12:27 pm
Rage/Prayer/Recitation bug fixed? Pretty please?
August 26th, 2010 at 1:02 pm
sounds good….Thanks
August 26th, 2010 at 2:00 pm
I thought Radiant servent was supposed to make clerics the healers they were ment to be, but it keeps getting nerfed
August 26th, 2010 at 4:53 pm
can’t wait to see the “Dragontouched Sovereign Altar to shatter a undesired Sovereign Rune” in practice.
August 26th, 2010 at 7:23 pm
AWESOME TY for the info, now that’s the sort of feedback from game developers that us gamers like… THNX guys, may your paths be green and chests full
August 26th, 2010 at 11:09 pm
when do monks get greensteel handwraps lol
August 27th, 2010 at 1:31 am
Some good fixes happening. Can’t say I’m impressed with SoS but it’s a start I suppose.
August 27th, 2010 at 6:05 am
Yea! We love you.
Keep up the wonderful work.
August 27th, 2010 at 4:22 pm
I love you Madfloyd.
I don’t think anyone I know even knew about the Titan’s Grip attack speed slowdown thingy
August 27th, 2010 at 4:26 pm
Madfloyd: Please, Please, PLEASE say a great Big THANK YOU you to YOURSELF and the other developers who I’m sure have contributed to all these wonderful bug fixes!
Could you clarify this one tho, a little bit ?: “A new recipe has been added to the Dragontouched Sovereign Altar to shatter a undesired Sovereign Rune into … something else. Any Sovereign Rune can be placed in the Altar with one Draconic Rune to activate this recipe. The Sovereign Rune will be destroyed, and Runes of some sort will be returned, but the recipe is unpredictable.”
Err, so we can put an unknown sovreign rune into the Sovreign altar with a draconic rune and shatter it into something … else? Or is this a way to *remove* a sovreign rune effect from our DT armor and potentially recover some kind of runes back?
If its 1, I don’t really see the point … unless your putting in a way to identify Sovreign runes…. or runes in general?
August 27th, 2010 at 4:33 pm
Good question and the answer is that the runes are now identified (I updated my post to reflect this).
August 27th, 2010 at 6:09 pm
Awesome Information. We sure do LOVE getting things Fixed. Perhaps some thought on any New Weapons?
Huh?
Please?
Flavor?
August 27th, 2010 at 6:17 pm
All I have to say is THANK YOU *tacklehugs*
August 27th, 2010 at 6:28 pm
Wow. It is almost like having the weekly list of upcoming changes back. Keep up the great work.
August 27th, 2010 at 6:53 pm
Thanks MadFloyd. This has been some of the best communication we have received in … ah… years. Wow.
August 27th, 2010 at 7:22 pm
Yay bug fixes! Thanks MF - and the rest of the dev team, awesome job, if long overdue.
If U7 does fix all these bugs - some long standing, some only recently ‘broken’ - without breaking anything else, I think you’ll find this is the most popular update yet.
If that prediction bears out, I think that should tell you something: I think there are an awful lot of players that would rather everything *works* than get shiny new content.
Don’t get me wrong - I want shiny new content! But I’d rather the basics worked first.
Yours for-the-sake-of-your-sanity-desperately-hoping-it-all-works,
Dunklezhan
August 27th, 2010 at 8:53 pm
I love you,
I love you.
Also, can I have your babies?
No really. I agree with dunklezhan. All this actually happens, and nothing new is broken as a result? I’ll be like, hearts and butterflies head over heels in love with this update.
Can one give a valentine card to Devs?
August 27th, 2010 at 8:58 pm
MadFloyd for President :p
August 27th, 2010 at 10:15 pm
Question: Can the Sovreign + 1 Rune ritual spit out a sovreign rune as well as lower level runes? And can you combine lower level runes again?
August 27th, 2010 at 10:59 pm
Thanks so much for your hard work and for letting us know!
August 28th, 2010 at 12:06 am
Great communicatio.
The wife still doesn’t know why I call the kid MadFloyd!
August 28th, 2010 at 5:46 am
« A new recipe has been added to the Dragontouched Sovereign Altar [...] Oh, and the runes are now identified. »
Please please please please please make those identified runes BtA! I’ll give you bacon! ..and chocolate! .. and bacon chocolate! ..and my first-born child! (wrapped in bacon of course)
August 28th, 2010 at 7:29 am
This is all amazing. I can’t wait to see if there are even more fixes.
Did you also fix spells like Mass Hold Monster to work when there is no hard target selected?
August 28th, 2010 at 9:35 am
That is an excellent list, a lot of fixes in there. Glad to see how busy you guys have been! I’m not quite high enough level for the rune fix to matter to me, but it is SO good to see it in there for all the people I know who are.
August 28th, 2010 at 10:36 am
Along the same line as the Sentinels loot issue, what about A Small Problem not dropping seals? There are half a dozen epic items that cannot be crafted because of this bug.
August 28th, 2010 at 12:25 pm
‘Paralyzed or petrified monsters will no longer wander about if blinded.’ Thank you so much for fixing this bug!
(and all the others!)
August 28th, 2010 at 1:42 pm
‘Epic Shards, Seals, and Scrolls now drop appropriately throughout the Epic Sentinels line.’
PLZ modification to Epic Small Problem.
August 28th, 2010 at 2:07 pm
I may have missed this one being fixed in the past, but do not think I have. Any timetable to make Weakened/Enfeebled MOBS go back to being helpless when having zero strength?
August 28th, 2010 at 2:52 pm
I know it’s not fun or glorious to fix bugs, but it’s The Right Thing to Doâ„¢.
Thank you for making this readily, visibly available.
August 28th, 2010 at 3:40 pm
@DasLurch: I think this is WAI
August 28th, 2010 at 7:06 pm
Thank you for keeping this actively updated. Some much welcomed fixes coming through.
Hopefully we can keep any newly created bugs to a minimum
August 28th, 2010 at 9:08 pm
Great stuff, some old annoying bugs look like they’ve been handily stomped into paste on the pavement.
August 28th, 2010 at 10:58 pm
Everyone’s so blinded by the DT rune change, they missed this …
“Ioun Stones are now visible.”
Does that mean anyone wearing one now has a colored light hovering around their heads?
When can we get the new Ioun Stone Equipment Bar so we can have all of them active at once?
August 29th, 2010 at 12:20 pm
Love the ToD fix - finally, people will run Hard and Elite again.
Any chance you might consider providing a similar incentive to running SoS and Shroud on hard and elite, by upping the drop rates of ingredients, power shards and sovereign runes above Normal?
I’d suggest changing Shroud so that, in addition to current ingredients, there’s a 5/15% chance (hard/elite) to get a Large Scale in part 4, and a 10/25% chance to get one in part 5, and in SoS, all of Sor’jek’s chests should have a Sovereign Rune (so you get 2 on Hard and 3 on Elite).
August 29th, 2010 at 1:05 pm
So wheres fix for carnival and Red fens epic drop rate bugs?
another update?
August 29th, 2010 at 2:07 pm
so will the force rits also work on the devote handwraps or ram gen only?
August 29th, 2010 at 6:51 pm
Can’t wait to have my aoe spells back
August 29th, 2010 at 11:22 pm
Dunno if this has already been asked, but once rage is fixed, will it affect 12 people? Or just 6 like it did before? Also, was rage only affection 6 people WAI? Or was it always intended to affect 12? Thanks
August 29th, 2010 at 11:23 pm
affecting 6 people*
August 30th, 2010 at 1:49 am
Any chance of fixing all of the non-functional class abilities, enhancements and ToD equipment?
Also, how about fixing the bug where items that add additional uses of a limited ability (Action Boosts, Turn Undead attempts, Rages, etc…) REMOVE those uses EACh time the item is removed? For example, if a fighter equips the stalwart necklace, then unequips it, say, to use a GH clicky, they lose 2 action boosts. If they then remove the necklace again later when fighting a beholder to throw on a Silver Flame Talisman, they’ll lose another 2 boosts.
In this way, characters can end up losing ALL of their uses of these abilities simply by removing an item too many times.
August 30th, 2010 at 8:29 am
@Sweyn - Rage affects a number of people equal to one-third of your caster level (so 6 at level 20) in pen and paper D&D. That’s where it comes from, I expect.
I’d rather this was changed in DDO for convenience sake.
August 31st, 2010 at 2:52 pm
The Adventure Compendium should no longer be blank after logging in…
Music to my ears. Thanks for the fix (and all of the others).
September 1st, 2010 at 7:09 am
Madfloyd - This is great stuff. One question regarding the fix that paralized or petrified monsters will not move when blinded. Does that also Include stunned and/or held? Thanks much.
September 1st, 2010 at 9:34 am
The Adventure Compendium should no longer be blank after logging in.
I know this might sound really picky but that one was in my top ten most annoying. Thank you!
September 1st, 2010 at 10:01 pm
“Directionally targeted spells (projectiles and the like) will no longer fire in crazy directions when a target is very close to the caster (MadFloyd comments: Fireballs that fired directly upwards have been driving me nuts!)”
Ohh, thanks god!
September 3rd, 2010 at 11:29 am
[...] MadFloyd continues chatting about the Bug Fixing Phase for Update 7. [...]
September 6th, 2010 at 2:39 pm
“You will no longer need to save vs Death Aura when in Pale Master’s undead form.”
Thank you Turbine & MadFloyd!!!
September 8th, 2010 at 1:57 am
I take back my last post. I am now thouroughly impressed. this is looking to be one hell of an update. The bug fixes are insane, the additions are even better. I won’t be able to complain much after this.
PrE’s, Races, A lowbie Raid, Adventure Pack, Massive Bug Fixes, Rune ID, UI Upgrade….
I’m impressed a little
Good job
September 8th, 2010 at 4:24 am
I have to admit that Hirelings AI has gone down the drain and its good to see this is being worked for for the next patch. Awesome stuff! Keep it up!
September 8th, 2010 at 4:24 am
er, worked on >_>
September 8th, 2010 at 3:46 pm
[...] var widget_sortby_blogdisplay = “”; var widget_sortdir_blogdisplay = “”; Journal « Previous Post Fixes for Update 7… Part 2Posted On: September 8th, 2010Posted By: MadFloydTags: Update 7 [...]
September 8th, 2010 at 10:46 pm
Ioun Stones eh?
/showtrinket off
April 28th, 2012 at 9:24 am
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