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    Crafting with…Courtney Episode 6

    Posted On: July 26th, 2011
    Posted By: TurbineCommunity

    Hello everyone, and welcome to the sixth episode of “Crafting with…Courtney!” I’m here to make crafting fun, easy, and good for you!

    Personally, I find mold to be kind of creepy. There’s something about all of that magic in the air that can turn an ugly spot of icky stuff in the corner into a downright dangerous ooze or slime! That’s why this week we’re going to make a weapon that takes care of unsightly oozes, and also works great against rust monsters!

    The most difficult thing about oozes and rust monsters is their ability to quickly destroy weapons, which is why it’s important to either have a weapon like a Muckbane (which is made of glass, and can’t be corroded), or a weapon with an Everbright bonus! Cannith crafting makes getting an Everbright weapon easy!

    Today’s weapon is called Gallagher’s Maul. It’s an Acid Maul of Everbright that can be made even more powerful as you level up!

    For the Acid Shard you will need:

    • 6 Greater Earth Essences
    • 12 Lesser Earth Essences
    • 4 Khyber Dragonshard Fragments
    • 2 Withered Cryptmoss
    • The ability to make an Elemental level 33 shard

    For the Shard of Everbright you will need:

    • 6 Greater Law Essences
    • 32 Lesser Law Essences
    • 9 Siberys Dragonshard Fragments
    • The ability to make a Divine level 19 shard

    You will also need a craftable maul, of course!

    To make Gallagher’s Maul:

    1. Prepare the maul for crafting by combining it with a Dust of Disjunction in the Item Deconstruction Device.
    2. Combine the necessary ingredients in the Shard Creation Device for Bound Shards to make an Acid Shard, then combine the necessary ingredients in the device to make a Shard of Everbright.
    3. Combine the craftable maul with the Acid Shard in the Item Creation Device for Bound Items to make an Acid Maul, then combine the Acid Maul with the Shard of Everbright to make an Acid Maul of Everbright.

    That’s it! However, I’d like to take a bit of time today to explain how you can use Cannith Crafting to make your item more powerful as you level up!

    Notice the minimum level of the Acid Maul of Everbright; because this weapon does not have an enhancement bonus on it, the minimum level is quite low. This is great for when you are level 5 and need the best weapon you can get to squish oozes and rust monsters! However, eventually you will want to increase the enhancement bonus on the weapon to make it easier to hit higher-level oozes and rust monsters (and do more damage at the same time, since enhancement bonuses increase both attack and damage!)

    The key thing to remember is is that increasing your enhancement bonus will significantly increase the minimum level of a weapon, but will also keep the weapon useful at higher levels! I like to make an item for low-level questing, then increase it sometime around or after level 10 for higher-level adventuring.

    In this case, let’s add a +3 enhancement bonus to the maul. Since the Acid Shard adds +1 to the enchantment level of the weapon, and Everbright adds +2, the total enchantment bonus for the low-level weapon is a mere +3! However, if you add a +3 enhancement bonus to the weapon, that will increase the total enchantment level to +6. This means that you will need to use a Shard of Potential in order to be able to add +3 to the weapon.

    To add a +3 enhancement bonus to our Acid Maul of Everbright you will need a +3 Enhancement Spirit, a +3 Enhancement Bonus Shard, and a +6 Shard of Potential.

    To make the +3 Enhancement Spirit you will need:

    • A +3 weapon or armor to deconstruct
    • 1 Liquid Knife Potion

    To make the +3 Enhancement Bonus Shard you will need:

    • 6 Greater Arcane Essences
    • 32 Lesser Arcane Essences
    • 9 Siberys Dragonshard Fragments
    • 1 +3 Enhancement Spirit (see above)
    • The ability to make an Arcane level 30 shard.

    To make the +6 Shard of Potential you will need:

    • 25 Essences of any one type
    • The ability to make an Elemental, Divine, or Arcane level 30 shard.

    Here’s how to add the bonus to your Acid Maul of Everbright:

    1. Combine a +3 weapon or armor with a Liquid Knife Potion in the Item Deconstruction Device to make a +3 Enhancement Spirit.
    2. Combine the necessary ingredients to make a +3 Enhancement Bonus Shard in the Shard Creation Device for Bound Shards, then combine the necessary ingredients to make a +6 Shard of Potential in the Shard Creation Device for Bound Shards.
    3. Head over to the Item Creation Device for Bound Items. Combine your Acid Maul of Everbright with a +6 Shard of Potential and click “craft”. Next, combine your maul with a +3 Enhancement Bonus Shard to make a +3 Acid Maul of Everbright!

    This maul will keep you smashing oozes and rust monsters throughout your adventuring career! Keep in mind that a maul is a martial weapon, so if you are not proficient with martial weapons you will want to make this item using a simple weapon like a club instead.

    I hope you enjoyed this installment of “Crafting with…Courtney!” If you would like to see a recipe card of Gallagher’s Maul, click here! Don’t forget to click here as well to check out our entire Crafting Cookbook in the DDO Compendium!

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    10 Responses to “Crafting with…Courtney Episode 6”
    1. Dawnsfire Says:

      The maul is pretty interesting for a lowbie. I am normally done with Dirk’s and most of the harbor before 5th level but it would be useful in the Water Works.

      That said, I can not think of a reason I would invest much in an everbright weapon for level 11.

    2. Cordovan Says:

      I would think Everbright at higher levels would primarily be for Rust Monsters.

    3. Mister_Peace Says:

      Hey Courtney, I made a +1 Acid Maul of Everbright but now I want to turn it into a +3 Acid Maul of Everbright. How can I do that?

    4. sirgog Says:

      Rusties are immune to acid, are they not?

      Personally I’d prefer to put Vicious on an anti-Ooze weapon. Sure you’ll do a little damage to yourself, but rusties and oozes are usually things you want dead ASAP and they hit hard, so Vicious might save you hitpoints if it lets you kill the ooze/rusty before it can do as much damage to you.

    5. Lord_Felsin Says:

      Not the best weapon, but I enjoy the read and the tips. Keep up these blogs

    6. PurpleTimb Says:

      Thanks for the continued updates.

      Since most oozes are immune to acid, wouldn’t it be better to start with a +1 or +2 maul of everbright and add the acid part later as you are high enough level to use it?

      For Oozes I use a pure law of everbright. Not a lot of lawfully aligned oozes out there.

    7. Cordovan Says:

      Thanks everyone for the comments! I just wanted to address the ooze immunity thing, as we looked into this while writing, and found a great chart by a player named Depravity that was posted a while back.

      In it you will see the type of ooze and its immunity; we considered adding this chart to the post, but ultimately decided the article was long enough. Here’s a link to the chart: http://forums.ddo.com/showpost.php?p=3545028&postcount=1

      In terms of acid immunity for rusties, d’oh! Perhaps a property like Vicious described above would be better, particularly if the ongoing damage wasn’t an issue for you. This weapon will still be good against Oozes, but yeah, maybe not so much against Rust Monsters (while it will not take damage, the immunity to acid will mean it will do less damage than something else against Rust Monsters.)

      I also just wanted to take a second to plug the Cookbook! If you’ve got an even better weapon against Oozes and Rust Monsters (or anything else), please consider adding the recipe to our cookbook!

    8. DeltaBravo Says:

      there are still nasty rusties in higher lvl quests. Like the ones in Rainbow in the dark. or if you want to fight a real nasty the Name rusty in Epic VON 5.! But i would suggest a +5 Greater ozze bane of everbright! just to point out there is a use for high lvl ooze killers if you want :)

      I liked the reading keep it up :)

    9. bronzelyre Says:

      Greater bane is a suffix effect. Meaning it won’t go on a weapon that already has everbright.

    10. Says:

      [...] If you think I am exagerating, please take a look at Crafting with Courtney. [...]

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