DDO Release Notes: Update 5 Store Releases
Welcome to the Release Notes for Dungeons & Dragons Online®! These release notes were updated Friday, August 13th 2010 with the latest new releases to the DDO Store!
+1 Shock Weapons - Released 8-13-2010
+1 Shock Quarterstaff
Does 2 to 7 points of bludgeoning damage plus 1 to 6 electricity damage and has a low chance to critical hit. NOTE: Requires the Simple Weapon Proficiency: Quarterstaff feat. This weapon requires both hands to wield in battle.
+1 Shock Shortsword
Does 2 to 7 points of piercing damage plus 1 to 6 electricity damage and has a decent chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Shortsword feat. Off Hand use requires the Two Weapon Fighting feat.
+1 Shock Longsword
Does 2 to 9 points of slashing damage plus 1 to 6 electricity damage and has a decent chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Longsword feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Shock Greatsword
Does 3 to 13 points of slashing damage plus 1 to 6 electricity damage and has a decent chance to critical hit. NOTE: Requires the Martial Weapon Proficiency: Greatsword feat. This weapon requires both hands to wield in battle.
+1 Shock Heavy Mace
Does 2 to 9 points of bludgeoning damage plus 1 to 6 electricity damage and has a low chance to critical hit. NOTE: Main Hand use requires the Simple Weapon Proficiency: Heavy Mace feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Shock Scimitar
Does 2 to 7 points of slashing damage plus 1 to 6 electricity damage and has a good chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Scimitar feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Shock Rapier
Does 2 to 7 points of piercing damage plus 1 to 6 electricity damage and has a good chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Rapier feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Shock Longbow
Does 2 to 9 points of piercing damage plus 1 to 6 electricity damage with standard arrows and has a low chance to make a large critical hit. NOTE: Requires the Martial Weapon Proficiency: Longbow feat. This weapon requires both hands to wield in battle.
+1 Shock Heavy Crossbow
Does 2 to 11 points of piercing damage plus 1 to 6 electricity damage with standard bolts and has a decent chance to critical hit. NOTE: Requires the Simple Weapon Proficiency: Heavy Crossbow feat. This weapon requires both hands to wield in battle.
Experience Elixir Stacks - Released 8-13-2010
The following DDO Store XP Elixirs are now available in stacks so you can purchase greater quantities at a great value!
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Lesser Experience Elixir - Stack of 25!
- Grants a 10% bonus to XP for 3 hours.
- Medium Experience Elixir - Stack of 25!
- Grants a 10% bonus to XP for 6 hours.
- Grants a 20% bonus to XP for 3 hours.
- Grants a 20% bonus to XP for 6 hours.
- Greater Experience Elixir - Stack of 25!
- Major Experience Elixir - Stack of 25!
+1 Acid Weapons - Released 8-6-2010
+1 Acid Quarterstaff
Does 2 to 7 points of bludgeoning damage plus 1 to 6 acid damage and has a low chance to critical hit. NOTE: Requires the Simple Weapon Proficiency: Quarterstaff feat. This weapon requires both hands to wield in battle.
+1 Acid Shortsword
Does 2 to 7 points of piercing damage plus 1 to 6 acid damage and has a decent chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Shortsword feat. Off Hand use requires the Two Weapon Fighting feat.
+1 Acid Longsword
Does 2 to 9 points of slashing damage plus 1 to 6 acid damage and has a decent chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Longsword feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Acid Greatsword
Does 3 to 13 points of slashing damage plus 1 to 6 acid damage and has a decent chance to critical hit. NOTE: Requires the Martial Weapon Proficiency: Greatsword feat. This weapon requires both hands to wield in battle.
+1 Acid Heavy Mace
Does 2 to 9 points of bludgeoning damage plus 1 to 6 acid damage and has a low chance to critical hit. NOTE: Main Hand use requires the Simple Weapon Proficiency: Heavy Mace feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Acid Scimitar
Does 2 to 7 points of slashing damage plus 1 to 6 acid damage and has a good chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Scimitar feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Acid Rapier
Does 2 to 7 points of piercing damage plus 1 to 6 acid damage and has a good chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Rapier feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Acid Longbow
Does 2 to 9 points of piercing damage plus 1 to 6 acid damage with standard arrows and has a low chance to make a large critical hit. NOTE: Requires the Martial Weapon Proficiency: Longbow feat. This weapon requires both hands to wield in battle.
+1 Acid Heavy Crossbow
Does 2 to 11 points of piercing damage plus 1 to 6 acid damage with standard bolts and has a decent chance to critical hit. NOTE: Requires the Simple Weapon Proficiency: Heavy Crossbow feat. This weapon requires both hands to wield in battle.
Ninja Mask - Released 8-6-2010
This ninja head covering can be worn by itself or lend its appearance to your current helmet and can then be toggled off again. Also gives you a +5 bonus to the Move Silently skill. Has unlimited uses.
Trap Workstation Airship Amenity - Released 7-30-2010
Allows guilds of level 24 and higher to rent the crafting device called the Trap Workstation for their airship. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Rogue Trapmaking Vials - Released 7-30-2010
These vials can be used at a Device Workstation by a rogue with the Trapmaking feat to make grenades. IMPORTANT NOTE: The rogue must have the Trapmaking feat to use these. Rogues get this feat at level 4 or can spend a feat to get it earlier. Contains 10 vials. Crude, simple, and unadorned vials are available.
Rogue Trap Parts - Released 7-30-2010
These parts can be used at a Device Workstation by a rogue with the Trapmaking feat to make traps and grenades. IMPORTANT NOTE: The rogue must have the Trapmaking feat to use these. Rogues get this feat at level 4 or can spend a feat to get it earlier. Contains 10 parts. Acid, cold, electrical, fire, sonic, force, mechanical, and magical parts are available.
Anti-Mummy Elixir - Released 7-30-2010
Gives a powerful defensive ward against mummies for 10 minutes, granting complete immunity to mummy rot, mummy despair (fear), and a mummy's anti-healing curse. This elixir's effects last through death and rests, and cannot be dispelled. 1 use.
Rod of Enhanced Heal Critical Wounds - Released 7-23-2010
This rod allows characters to heal any ally or themselves for 14-49 hit points each charge, and they are usable by any character. Contains 50 charges.
Potions of Enhanced Heal Critical Wounds - Released 7-23-2010
This potion instantly heals your character 14-49 hit points each use. Available in stacks of 10, 25, 50, & 100!
Greater Elixir of Angel's Tears - Released 7-23-2010
This elixir removes many harmful status effects from your character and heals 14-49 hit points as well. Conditions removed: poison, disease, exhaustion, fatigue, feeblemind, blindness, ray of enfeeblement and more. Does not remove curse effects. Available as a single potion, or stacks of 3 & 5.
Guild Renown Elixir Stacks - Released 7-16-2010
The following DDO Store items are now available in stacks so you can purchase larger quantities at a great value!
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Lesser Renown Elixir - Stacks of 5 and 25!
- Consuming this elixir grants your character a +10% bonus on all earned guild renown for the next 3 hours that you are logged in.
- Greater Renown Elixir - Stacks of 5 and 25!
- Consuming this elixir grants your character a +20% bonus on all earned guild renown for the next 3 hours that you are logged in.
You can view newly released items and offers in the DDO Store by clicking here!
Supreme Spirit Cake - Released 7-9-2010
Casts a True Resurrection spell on yourself (even when dead) or another character, returning the target to life wherever accepted with full hit points, AND also replenishes 405 to 600 spell points. Note: Not usable in raids or public areas. 1 use.
House Phiarlan Shields - Released 7-9-2010
This shield has a mysterious vine motif that draws one in and hints at House Phiarlan's secretive ways, and, as a +3 shield, grants you 5 additional points of defense. This shield can be used in a crafting recipe to give its appearance to a more powerful matching shield in game. This shield is available in both the Round and Angular shapes.
Alignment Change - Released 7-9-2010
Alignment Change is here! Alignment Change can permanently change your alignment to allow you to take alignment restricted classes or use alignment restricted weapons. Alignment Change items must be used in taverns, and have some class restrictions. For more information on Alignment Change, visit the Compendium!
The Book of Lawful Goodness
The Book of Lawful Goodness can permanently change a character's alignment to Lawful Good. Cannot be used by Barbarians or Bards, as they must remain non-lawful.
The Harp of Neutral Goodness
The Harp of Neutral Goodness can permanently change a character's alignment to Neutral Good. Cannot be used by Monks or Paladins, as they must remain lawful.
The Leaf of Chaotic Goodness
The Leaf of Chaotic Goodness can permanently change a character's alignment to Chaotic Good. Cannot be used by Monks or Paladins, as they must remain lawful.
The Tablet of Lawful Neutrality
The Tablet of Lawful Neutrality can permanently change a character's alignment to Lawful Neutral. Cannot be used by Barbarians or Bards, as they must remain non-lawful, and cannot be used by Paladins, as they must remain Lawful Good.
The Scales of True Neutrality
The Scales of True Neutrality can permanently change a character's alignment to True Neutral. Cannot be used by Monks or Paladins, as they must remain lawful.
The Flame of Chaotic Neutrality
The Flame of Chaotic Neutrality can permanently change a character's alignment to Chaotic Neutral. Cannot be used by Monks or Paladins, as they must remain lawful.
New Adventure Pack: Phiarlan Carnival - Released 7-2-2010
The freaks are all about when the Phiarlan Carnival hits town! It’s a circus of depravity and danger, and you have front-row seats for the show. Four new extensive dungeon adventures are coming your way when the Phiarlan Carnival arrives. But the lights and the glitter hide a terrible darkness, and you’re acting without a net when you confront the Phiarlan Carnival! The All-New Phiarlan Carnival Adventure Pack is a Level 4 quest series available to all classes with 4 adventures. To learn more about the adventure pack, click here!
You can view newly released items and offers in the DDO Store by clicking here!
Guild Renown Elixirs - Released 7-2-2010
Lesser Renown Elixir
Consuming this elixir grants your character a +10% bonus on all earned guild renown for the next 3 hours that you are logged in.
Greater Renown Elixir
Consuming this elixir grants your character a +20% bonus on all earned guild renown for the next 3 hours that you are logged in.
You can view newly released items and offers in the DDO Store by clicking here!
Airship Colors - Released 7-2-2010
Decorate your airship with color! All color changes will be permanent until changed to a new one. IMPORTANT: This item can only be used by guild officers and guild leaders!
Available colors currently include:
- Red
- White
- Blue
Airship Hull
Use this on an airship to change the color of the exterior hull and walls.
Airship Interior
Use this on an airship to change the color of the interior walls and trim.
Airship Sail Cloth
Use this on an airship to change the color of the exterior sails and fins.
Airship Elemental Ring
Use this on an airship to change the color of the elemental power ring that's around the ship.
You can view newly released items and offers in the DDO Store by clicking here!
Bard Hirelings - Released 6-28-2010
Bard hirelings have access to Bard spells. Unlike hireling contracts from in-game vendors, Gold Seal Contracts allow you to use up to 5 different hirelings at once. Note each hireling can only be summoned once per party. Expires one hour after first use.
Vintage Bottle of Grog - Released 6-28-2010
This item can be used to complete a special quest and earn you a great one time reward. After you complete The Collaborator quest in Korthos (the fourth quest in a series), talk to Merla Bauerdatter in the Wavecrest Tavern to begin. (This can only be done once per character.) Can also be used to heal 4 to 11 hp
Astral Dimaonds - Released 6-28-2010
Astral diamonds are a rare and precious commodity often used to conduct transactions involving very large sums of money. They can be used to pay for various items in game such as guild upgrades and airship amenities.
Guild & Airship Amenities
Airship Beacon - Released 6-28-2010
This beacon creates a portal at your location that will take you to your airship. The portal can also be used by guildmates. Non guildmates must be invited through. The portal disappears after 3 minutes. This object cannot be used in raids. 1 use.
Lesser Guild Elixir - Released 6-28-2010
Consuming this elixir grants your character a +10% bonus on all earned guild renown for the next 3 hours that you are logged in.
Silver Flame Priest Contract - Released 6-28-2010
Allows guilds of level 20 and higher to hire a Silver Flame Priest for their airship who can bestow a beneficial spell. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
House Deneith Defender Contract - Released 6-28-2010
Allows guilds of level 20 and higher to hire a House Deneith Defender for their airship who can bestow a beneficial spell. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
House Jorasco Healer Contract - Released 6-28-2010
Allows guilds of level 20 and higher to hire a House Jorasco Healer for their airship who can bestow a beneficial spell. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Training Dummy Blueprint - Released 6-28-2010
Allows guilds of level 20 and higher to rent a Training Dummy for their airship that can help you measure your damage output. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Orien Mailbox Contract - Released 6-28-2010
Allows guilds of level 20 and higher to rent a House Orien Mailbox for their airship that allows access to in-game mail. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Scholar of the Twelve Contract - Released 6-28-2010
Allows guilds of level 20 and higher to hire a Scholar of the Twelve for their airship who can bestow a beneficial spell. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Free Agents Tavern Contract - Released 6-28-2010
Allows guilds of level 20 and higher to rent a Free Agents barkeep with Tavern volume for their airship. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
House Kundarak Battlemaster Contract - Released 6-28-2010
Allows guilds of level 20 and higher to hire a House Kundarak Battlemaster for their airship who can bestow a beneficial spell. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Darguun Hobgoblin Warrior Contract - Released 6-28-2010
Allows guilds of level 20 and higher to hire a Darguun Hobgoblin Warrior for their airship who can bestow a beneficial spell. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
House Phiarlan Entertainer Contract - Released 6-28-2010
Allows guilds of level 20 and higher to hire a House Phiarlan Entertainer for their airship who can bestow a beneficial spell. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Clan Gnashtooth Kobold Shaman - Released 6-28-2010
Allows guilds of level 21 and higher to hire a Kobold Shaman for their airship who can bestow a beneficial spell. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Minor Charisma Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 21 and higher to rent a Minor Charisma Shrine for their airship. The shrine grants a +1 bonus to Charisma for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Sonic Resistance Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 21 and higher to rent a Lesser Sonic Resistance Shrine for their airship. The shrine grants +10 to sonic resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Minor Intelligence Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 22 and higher to rent a Minor Intelligence Shrine for their airship. The shrine grants a +1 bonus to Intelligence for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Cold Resistance Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 22 and higher to rent a Lesser Cold Resistance Shrine for their airship. The shrine grants +10 to cold resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Minor Wisdom Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 23 and higher to rent a Minor Wisdom Shrine for their airship. The shrine grants a +1 bonus to Wisdom for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Electric Resistance Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 23 and higher to rent a Lesser Electric Resistance Shrine for their airship. The shrine grants +10 to electricity resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Minor Dexterity Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 24 and higher to rent a Minor Dexterity Shrine for their airship. The shrine grants a +1 bonus to Dexterity for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Minor Constitution Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 24 and higher to rent a Minor Constitution Shrine for their airship. The shrine grants a +1 bonus to Constitution for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Minor Strength Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 25 and higher to rent a Minor Strength Shrine for their airship. The shrine grants a +1 bonus to Strength for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Minor Experience Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 26 and higher to rent a Minor Experience Shrine for their airship. The shrine grants a 1% bonus to XP for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Acid Resistance Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 24 and higher to rent a Lesser Acid Resistance Shrine for their airship. The shrine grants +10 to acid resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Fire Resistance Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 24 and higher to rent a Lesser Fire Resistance Shrine for their airship. The shrine grants +10 to fire resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Kundarek Banker Contract - Released 6-28-2010
Allows guilds of level 28 and higher to rent a full service Kundarak Banker for their airship. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Stone of Change Contract - Released 6-28-2010
Allows guilds of level 32 and higher to rent the crafting device called the Stone of Change for their airship. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Coin Lords Auctioneer Contract - Released 6-28-2010
Allows guilds of level 33 and higher to rent a full service Coin Lords Auctioneer for their airship. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Sonic Resistance Shrine Rental - Released 6-28-2010
Allows guilds of level 33 and higher to rent a Sonic Resistance Shrine for their airship. The shrine grants +20 to sonic resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Greater Sonic Resistance Shrine Rental - Released 6-28-2010
Allows guilds of level 45 and higher to rent a Greater Sonic Resistance Shrine for their airship. The shrine grants +30 to sonic resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Cold Resistance Shrine Rental - Released 6-28-2010
Allows guilds of level 34 and higher to rent a Cold Resistance Shrine for their airship. The shrine grants +20 to cold resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Greater Cold Resistance Shrine Rental - Released 6-28-2010
Allows guilds of level 46 and higher to rent a Greater Cold Resistance Shrine for their airship. The shrine grants +30 to cold resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Electric Resistance Shrine Rental - Released 6-28-2010
Allows guilds of level 35 and higher to rent a Electric Resistance Shrine for their airship. The shrine grants +20 to electricity resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Greater Electric Resistance Shrine Rental - Released 6-28-2010
Allows guilds of level 47 and higher to rent a Greater Electric Resistance Shrine for their airship. The shrine grants +30 to electricity resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Fire Resistance Shrine Rental - Released 6-28-2010
Allows guilds of level 36 and higher to rent a Fire Resistance Shrine for their airship. The shrine grants +20 to fire resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Greater Fire Resistance Shrine Rental - Released 6-28-2010
Allows guilds of level 48 and higher to rent a Greater Fire Resistance Shrine for their airship. The shrine grants +30 to fire resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Acid Resistance Shrine Rental - Released 6-28-2010
Allows guilds of level 36 and higher to rent a Acid Resistance Shrine for their airship. The shrine grants +20 to acid resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Greater Acid Resistance Shrine Rental - Released 6-28-2010
Allows guilds of level 48 and higher to rent a Greater Acid Resistance Shrine for their airship. The shrine grants +30 to acid resistance for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Altar of Epic Rituals Contract - Released 6-28-2010
Allows guilds of level 64 and higher to rent the crafting device called the Altar of Epic Rituals for their airship. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Altar of Invasion Contract - Released 6-28-2010
Allows guilds of level 40 and higher to rent the crafting device called the Altar of Invasion for their airship. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Altar of Subjugation Contract - Released 6-28-2010
Allows guilds of level 48 and higher to rent the crafting device called the Altar of Subjugation for their airship. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Altar of Devastation Contract - Released 6-28-2010
Allows guilds of level 56 and higher to rent the crafting device called the Altar of Devastation for their airship. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Trap Workstation Contract - Released 6-28-2010
Allows guilds of level 24 and higher to rent the crafting device called the Trap Workstation for their airship. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Charisma Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 45 and higher to rent a Lesser Charisma Shrine for their airship. The shrine grants a +2 bonus to Charisma for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Intelligence Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 46 and higher to rent a Lesser Intelligence Shrine for their airship. The shrine grants a +2 bonus to Intelligence for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Wisdom Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 47 and higher to rent a Lesser Wisdom Shrine for their airship. The shrine grants a +2 bonus to Wisdom for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Dexterity Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 48 and higher to rent a Lesser Dexterity Shrine for their airship. The shrine grants a +2 bonus to Dexterity for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Constitution Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 48 and higher to rent a Lesser Constitution Shrine for their airship. The shrine grants a +2 bonus to Constitution for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Strength Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 49 and higher to rent a Lesser Strength Shrine for their airship. The shrine grants a +2 bonus to Strength for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Lesser Experience Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 38 and higher to rent a Lesser Experience Shrine for their airship. The shrine grants a 2% bonus to XP for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Experience Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 50 and higher to rent a Experience Shrine for their airship. The shrine grants a 3% bonus to XP for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Greater Experience Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 62 and higher to rent a Greater Experience Shrine for their airship. The shrine grants a 4% bonus to XP for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Major Experience Shrine Rental Contract - Released 6-28-2010
Allows guilds of level 74 and higher to rent a Major Experience Shrine for their airship. The shrine grants a 5% bonus to XP for one hour. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Twelve Planescaller Contract - Released 6-28-2010
Allows guilds of level 56 and higher to rent a Planescaller for their airship. He can take you to Shavarath but requires a navigator to work with. Unlike standard amenity contracts, gold seal contracts always give 7 days usage and have significantly lower guild level restrictions to use.
Small Guild Chest Contract - Released 6-28-2010
Allows guilds of level 20 and higher to rent the Small Guild Chest for their airship. You can have only one of each type of Guild Chest on a ship. This gold seal contract gives 30 days usage and has a significantly lower guild level restriction to use than the standard contract.
Second Small Guild Chest Contract - Released 6-28-2010
Allows guilds of level 28 and higher to rent the Second Small Guild Chest for their airship. You can have only one of each type of Guild Chest on a ship. This gold seal contract gives 30 days usage and is exclusive to the DDO Store. Only officers and leaders can use this chest.
Third Small Guild Chest Contract - Released 6-28-2010
Allows guilds of level 44 and higher to rent the Third Small Guild Chest for their airship. You can have only one of each type of Guild Chest on a ship. This gold seal contract gives 30 days usage and is exclusive to the DDO Store. Only officers and leaders can use this chest.
Large Guild Chest Contract - Released 6-28-2010
Allows guilds of level 32 and higher to rent the Large Guild Chest for their airship. You can have only one of each type of Guild Chest on a ship. This gold seal contract gives 30 days usage and has a significantly lower guild level restriction to use than the standard contract.
Second Large Guild Chest Contract - Released 6-28-2010
Allows guilds of level 48 and higher to rent the Second Large Guild Chest for their airship. You can have only one of each type of Guild Chest on a ship. This gold seal contract gives 30 days usage and is exclusive to the DDO Store. Only officers and leaders can use this chest.
Third Large Guild Chest Contract - Released 6-28-2010
Allows guilds of level 64 and higher to rent the Third Large Guild Chest for their airship. You can have only one of each type of Guild Chest on a ship. This gold seal contract gives 30 days usage and is exclusive to the DDO Store. Only officers and leaders can use this chest.