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monsters

Type: Undead
Environment: Any
Attack: Incorporeal touch
Special Qualities: Constitution drain, create spawn, incorporeal, +2 turn resistance
Organization: Solitary or gang (2-5)

From the personal journal of Azalai Korias, Elven Wizard

22 Nymm, 998:

We are currently resting in a room we were able to seal from the inside. Most of the undead should not be able to reach us here - the glowing blue column seems to be keeping them at bay.

Type: Magical Beast
Environment: Jungle and underground caves
Attack: Bite
Special Qualities: Trip attacks, alertness
Organization: Solitary, pair, or in pack (6-9)

From the personal journal of Azalai Korias, Elven Wizard.

17 Therendor, 998:

Our trip to the ruin took longer than expected, and we were forced to camp in the jungle when night fell. During second watch Zarn woke us, pointing out the glowing red eyes watching us from the camp’s perimeter, just outside the firelight.

Type: Undead
Environment: Any
Attack: Slam
Special Qualities: Energy drain, create spawn
Organization: Solitary or gang (2-5)

From the personal journal of Azalai Korias, Elven Wizard

6 Lharvion, 998:

Type: Construct
Environment: Unknown
Attack: Giant maul, Giant axe, or other attacks possible
Special Qualities: Ground shake, Energy weapon
Organization: Usually solitary

From the personal journal of Azalai Korias, Elven Wizard:

30 Sypheros, 998:

Type: Undead
Environment: Any
Attack: Slam, possibly weapon attacks and spells
Special Qualities: Resistances, Energy Drain
Organization: Solitary, pair, or gang

From the personal journal of Azalai Korias, Elven Wizard:

27 Sypheros, 998:

Type: Undead
Environment: Swamps, grasslands, deserts, sewers, wastelands, and elsewhere
Attack: Bite, claw
Special Qualities: Disease, frenzy
Organization: Solitary, pair, pack (3-14), swarm (15+)

From the Adventure journal of Alexander, the halfling.

As we crept into the dungeon, Lundiel warned me that my expertise would be required to deal with the many creatures of nature found within. If only that were true. As it turned out, none of us were prepared to handle the unnatural forces we encountered.

Type: Large Giant
Environment: Any
Attack: Club
Special Qualities: Regeneration
Organization: Solitary, pair or gang (2-4)
From the personal journal of Azalai Korias, Elven Wizard

5 Nymm, 998:

Kyrian’s investigations have been unsuccessful, but she suggested that we seek out an adept named Jelek who might be able to help us. Unfortunately, it seems that he was banished from Stormreach after eating a thief that broke into his shop one night, and currently is a day’s journey away, dwelling in a mountain cave.

Type: Humanoid
Environment: Underground
Attack: Claw, spear, or throwing axe
Special Qualities: Stench
Organization: Clutch (2-5) or squad (6-10)
From the personal journal of Azalai Korias, Elven Wizard.

15 Dravago, 998:

Never, ever, drink anything given to you by an ogre.

16 Dravago, 998:

The troglodytes had been a thorn in the side to the ogres for as long as the brutes could remember. Our meeting went well - if we drive the troglodytes from the gorge, the ogres are willing to leave us in peace.

Type: Outsider
Environment: Any
Attack: Bite, berath, dance of death
Special Qualities: Fear
Organization: Solitary, pair, or gang (5-10)
From the personal journal of Azalai Korias, Elven Wizard

21 Lharvion, 998:

Type: Giant
Environment: Usually Mountainous
Attack: Great clubs, great swords, rock throwing
Special Qualities: Spells
Organization: Solitary, gang, band or tribe.
“There’s something about a Giant.”

Journal of Lady Lundiel, High Cleric of The Sovereign Host:

On my way to see the council today regarding the letter I received from the orcs, I met the most curious little halfling. While inquiring about the benefits of my faith, he tried to rob me of my coin purse but my guards Jurn and Oscar apprehended him instead.

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