You are here

monsters

Type: Giant
Environment: Any
Attack: Greatclub
Special Qualities: Rockthrowing, stomp, wizardry
Organization: Solitary or gang (2-5)
From the personal journal of Azalai Korias, Elven Wizard

28 Dravago, 998:

Type: Elemental (Earth, Extraplanar)
Environment: Where Summoned
Attack: Slam
Special Qualities: Damage reduction, earth grab, elemental traits
Organization: Solitary
From the personal journal of Azalai Korias, Elven Wizard.

26 Eyre, 998:

Type: Elemental (Earth, Extraplanar)
Environment: Where Summoned
Attack: Slam
Special Qualities: Damage reduction, earth grab, elemental traits
Organization: Solitary
From the personal journal of Azalai Korias, Elven Wizard.

26 Eyre, 998:

Type: Undead
Environment: Swamps, grasslands, deserts, sewers, wastelands, and elsewhere
Attack: Bite, claw
Special Qualities: Disease, frenzy
Organization: Solitary, pair, pack (3-14), swarm (15+)

From the Adventure journal of Alexander, the halfling.

Type: Humanoid (Goblinoid)
Environment: Jungle and underground caves
Attack: Claw, morningstar, or greataxe
Special Qualities: Trip attacks, sometimes bleeding attacks.
Organization: Solitary, pair, or in gangs (3-7)
From the personal journal of Azalai Korias, Elven Wizard:

26 Olarune, 998:

We’ve been sent deeper into the gorge, and found that we weren’t the only ones harrying the hobgoblin outpost. From the other side a group of bugbears was attempting to expand into the territory that the hobgoblins held.

Type: Dragon
Environment: Usually desert or arid wastes
Attack: Bite, claws, tail slap, breath weapon
Special Qualities: Spells and spell-like abilities
Organization: Solitary or pair

I have been in the company of dragon slayers. And while I might regale you with heroic tales of a grand victory over a malicious black wyrm, I honestly believe that a more sobering story will be more instructive. My first encounter with a dragon is something I will never forget.

Type: Outsider (Devil)
Environment: Almost any, usually the plane of battle
Attack: Claws and bite
Special Qualities: Stealth, spell-like abilities
Organization: Solitary, pair, or pride (6-10)

Creature Type: Humanoid (Reptilian)
Environment: Temperate outdoors and underground
Attack: Spear, Spells, Explosives
Special Qualities: Sneaky, Trapmaking
Organization: Gang

From the personal journal of Azalai Korias, Elven Wizard.

22 Eyre, 998:

Creature Type: Monstrous humanoid
Environment: Coastal areas, marine aquatic
Attack: Claws, spears, javelins, tridents
Special Abilities: Frenzy, Spells
Organization: Solitary, pair, team, band, or tribe

Creature Type: Giant
Environment: Usually cold mountains, caverns, or arctic areas
Attack: Axes or similar weapons, Bows, Spells
Special Qualities: Immunity to cold
Organization: Solitary, gang, or band 

Pages

This form's session has expired. You need to reload the page.

Reload